Watercolor is a painting method in which the paints are made of pigments suspended in a water-based solution. Watercolor refers to both the medium and the resulting artwork. Watercolor paint consists [...]
Digital Comic Books
admin2019-10-16T15:45:45+00:00This is a digital animation course for computer savvy children who will be working in Photoshop. If not good with the computer children may take [...]
Traditional Character Design
admin2019-10-16T15:37:29+00:00Characters are the essential component necessary in the successful creation of any and all stories. This camp will expose students to the “how” of [...]
Introduction to Game Design
admin2019-10-05T14:48:43+00:00No programming experience necessary ! Students will use the Unity game engine to create 2D/3D environments and objects and then learn how to create their very [...]
3D Character Modeling
admin2019-10-11T14:04:01+00:003D Character Modeling, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, [...]
3D Game Design
admin2019-10-05T16:24:11+00:00Students will use the Unity game engine to create 3D environments and objects and then learn how to create their very own game from [...]
3D Fundamentals
admin2019-10-19T15:56:53+00:00Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production [...]
2D Game Design
admin2019-10-05T15:14:02+00:00No programming experience necessary! Students will use the Unity game engine to create 2D/3D environments and objects and then learn how to create their very [...]
Video Editing and Special Effects
admin2019-10-05T14:48:43+00:00This post production process consists of manipulating and rearranging video in order to enhance and organize the stock footage into a final sequence.
3D Character Animation
admin2019-10-11T13:58:08+00:00Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production [...]