Project Description

3D Character Modeling, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Sculptris provides an excellent gateway into the exciting world of 3D. Its features are easy to learn, even for someone with no experience in digital art, yet robust enough for creating base models that can then be refined in other applications, such as ZBrush. Take your art to the next level!

ZBrush is the most widely-used digital sculpting application in today’s market and is the industry Standard. When you’re ready to take your Sculptris creations to the next level for detailing, rendering and integration into even the largest of projects.

Mediums & Media/Programs Used

  • Graphic Pen
  • Digital Tablet
  • Adobe Photoshop
  • Scupltris
  • Maya 3d
Subjects Covered
  • Advanced Modeling
  • Digital Sculpting
  • Character Rigging
  • Character Design

INSTRUCTORS

Ricardo Reyes

3D Animation / 2D Animation & Gaming Instructor

Ricardo Reyes was born in Venezuela, raised in Miami, Florida and currently living in Winter Park. I have been interested in 3D for as long as I could remember. Since the day I received my Nintendo 64 for Christmas I knew that this was what I wanted to be a part of.

Games and movies have always been a huge part of my life and upon discovering that people created them for a living I knew that this was what I wanted to a part of. I started getting involved in 3D art my freshman year of high school by modeling in blender 2.4 and I’ve never looked back, I’ve dedicated my life since then to figure out where I fit in the pipeline and now with animation as my goal I strive to bring forth the best work I could possibly make.